Digital Adventures

Classbot 450 is generously funded by:


“I like Lex because she is really fun and nice. She looked like a human. She is cool. I am mind blown.” Year 4 Pupil at Leopold Primary School

Classbot 450
Classbot 450 is an interactive adventure designed to inspire primary-aged pupils to learn computer programming using live immersive drama and an accessible coding interface. The adventure begins when pupils are enlisted to participate in “a new government teaching initiative”, the ClassBot 450 Programme. A large crate is then delivered to the classroom containing a humanoid robot teacher: ClassBot 450 LX (LeX for short). In addition to supporting pupils’ coding education, the project also explores the philosophical questions posed by the advancements in Artificial Intelligence.

“Wow! What can I say? The buzz around the school is so exciting.  Thank you so much, the teachers were amazed and the feedback from the parents was great as well. They actually thought it was a robot!  Brilliant.” Angela Harvey , Headteacher, Leopold Primary

D.O.T.S (Dreams of Time and Space)

Created in partnership with Dr Angela Colvert (Senior Lecturer in English Education at University of Roehampton), D.O.T.S has been created as a tool for teachers to bring immersive adventures in their classrooms.

Partners: University of Roehampton


Digital Ghost Hunt

A ground-breaking fusion of augmented reality, coding education and immersive theatre, the Digital Ghost Hunt is a collaboration between KIT Theatre, King’s Digital Lab and the Univesity of Sussex.


An ordinary assembly is interrupted by the arrival of Undersecretary Quill, asking for their help. This begins a Ghost Hunter apprenticeship, a series of four coding challenges given to them by the erratic Professor Bray. These challenges help pupils to think like a programmer – learning to read and debug code, think about the steps of an algorithm, and basic logic structures – as pupils programme their own ghost detector in Make Code. Two weeks later pupils take their ghost detectors into the field, visiting a local venue where they explore and interact with the building in their quest to find the ghost, help the ghost and set the ghost free.

The Digital Ghost Hunt was awarded the 2019 Digital Humanities Award in the “Fun” category.

Partners: King’s Digital Lab, King’s College London, Sussex University

“An unforgettable experience.” 

- Adam Seakens, participating Year 5 teacher, Shaftesbury Park Primary School

“It was amazing when all the detectors flashed at the same time when the ghost came in at the end.” 

- Nathanael, Year 5 pupil at Shaftesbury Park Primary School

“I liked the way that when we were in the attic room, the piano and the lights were operating themselves.” 

- Amari, Year 5 pupil at Shaftesbury Park Primary School